- Project Summary
In this project a design methodology and algorithmic base is developed for the Intelligent game of Baroque Chess in Lisp. It is a human to computer game which is also tested for human to human operation.
The basic requirement of the project is to provide a user friendly environment for game begin and end, when the human or the computer to make a move and the details of each movement. During the computer movement it will perform a heuristic based search algorithm to find the next best move. This program should also provide user-friendly interface.
The development of the project was in two stages. First stage is to design and develop the methodology and the second stage for troubleshooting and dribbling.
- For further reading
Baroque Chess:-A heuristic based Game Playing environment using LISP -part 1:Design Methodology and Algorithm []
Baroque Chess:-A heuristic based Game Playing environment using LISP -part 2: Testing and Dribbling Section []