November 8, 2011
Using game show formats to engage students with course content
Are you looking for a novel way to review material, encourage participation, or use an activity to refocus attention during a lecture? Consider incorporating games in your class to involve your students in the learning process.
Benefits of using games
Tips for successful use of games for learning
Want to try using a popular game show format for a class session? Several web sites offer free templates that enable you to transform a PowerPoint presentation into a game show. Download the template and add your course questions and material.
Downloadable Game Templates
PowerPoint Games (http://jc-schools.net/tutorials/ppt-games/)
Includes Who Wants to be a Millionaire (PowerPoint Template by Mark E. Damon), Jeopardy, & Password
Point4Teachers.com (http://www.point4teachers.com/)
Template for Are You Smarter than a Fifth Grader?
Family Feud Demo Video
http://www.youtube.com/watch?v=g8RIeR8UKj4
Template: http://www.gameshowvideos.com/files/feud.pptx
This tip is based on a contribution from Allison Boye, Suzanne Tapp, and Micah Meixner Logan, Teaching, Learning, and Technology Center, Texas Tech University (http://www.tltc.ttu.edu).
Resources
Millis, B.J. and Cottell, P.G. (1998). Cooperative learning for higher education faculty. Phoenix, AZ: Oryx Press.
Jones, K. (1997). Games and simulations made easy: Practical tips to improve learning through gaming. London: Kogan Page Ltd.
Rosato, J.L. (1995). All I ever needed to know about teaching law school I learned teaching kindergarten: Introducing gaming techniques into the law school classroom. Journal of Legal Education, 45, 568 – 581.
Sarason, Y. and Banbury, C. (2004). Active learning facilitated by using a game-show format, or who doesn’t want to be a millionaire? Journal of Management Education, 28, 509 – 518.
September 6, 2011
Use Power Point to prompt engaging learning activities during class
Dilbert depicts Power Point presentations as a direct route to slumber and employee revolt. Power Point presentations need not be deadly. Instructors can create slides that prompt class activities that engage students, motivate meaningful class discussion, and promote deep learning (Berk, 2011).
Instructors commonly organize and plan the presentation of content while they create a set of Power Point slides. Consider creating slides to plan and prompt engaging learning activities at key points during a class presentation.
Instructors who use personal response systems (clickers) can add a slide that poses a question to evaluate student understanding of a critical concept or to ask students to apply a model or principle to a specific application. Allow students a moment to think individually or discuss the question in small groups before they record their response to the question with their clickers.
An instructor who does not use clickers can present a slide that poses a question as a prompt for small group discussion (e.g., as a pair-share activity) or a brief in-class written response to the question (e.g., a minute paper).
Share responses to the prompt with the entire class. If using clicker questions, display a chart summarizing the pattern of responses from the group. Otherwise, ask for a show of hands for typical responses or initiate a class discussion in which several groups report the consensus response from their discussion.
Wrap up the discussion and refocus attention on the content that triggered the activity.
Include no more than one or two of these engagement slides during a class session to engage student interest and focus attention on critical points for the day’s lesson.
Berk, R. A. (2011). “Powerpoint® engagement” techniques to foster deep learning. Journal of Faculty Development, 25, 45-48.
Bruff, D. (2009). Teaching with classroom response systems: Creating active learning environments. San Francisco, CA: Jossey-Bass.
November 9, 2010
Improve the technical preparation of students in your class by describing the technical skills and specialized software needed for your course during course registration
Students will begin registering for courses on November 15.
All UWF students are expected to have an active ArgoNet e-mail account, regular access to e-mail (2-3 times a week), and basic skills in the use of a word processor. Many courses make additional demands on technology skills, including the ability to use web conferencing for Elluminate sessions, access to D2L, the ability to use course functions in D2L (such as uploading material to an assignment drop box), and the use of specialized software required for tasks such as statistical analysis, creation of power point presentations, or creation and manipulation of digital images.
The academic course search pages on the UWF web site include icons for each course that allow students to view the course syllabus, determine whether the course is an eLearning course or a distance learning course (and whether the instructor will be present in the location for that section), determine the extent of computer use expected in the course, and identify other technology needs associated with the course (special software available only in a lab, Elluminate, need to purchase a clicker, use of proctored exams, and other specialized software or technology needs).
If you expect students to use specific technology in your course, identify these needs on your syllabus and set the appropriate technology codes for the course. After logging into MyUWF, select the Classmate App and then click on the Syllabus/Tech Codes link under Action to open an interface for uploading your syllabus. This interface also includes drop-down menus that allow instructors to set technology codes for their course. When a technology code is selected, the appropriate icon will appear in the course search output for this course. A full list of the technology codes available for the course search interface can be found at https://nautical.uwf.edu/people/techCodesExplained.cfm.
January 26, 2010
Encouraging active learning by adding clicker questions to your class
Student response systems (“clickers”) can be used in a variety of ways to engage students with course content and promote deep learning. Clickers can also promote the development of faculty expertise in addressing problems in student learning. For example, Derek Bruff notes that one instructor was shocked when he discovered that students’ performance on a clicker question did not improve after students heard his standard explanation of a confusing concept. He had firmly believed that this explanation was crystal clear, but student performance clearly indicated that this explanation did not improve student understanding. Students were just as confused after hearing the explanation as before. The instructor decided that he needed to find a better way to explain this concept and discovered that he could use clicker questions to determine immediately whether a given explanation improved student understanding.
Want to learn more about strategies for using clickers?
The Vanderbilt University Center for Teaching has a rich supply of resources on the use of clickers, including a list of resources organized by discipline:
http://www.vanderbilt.edu/cft/resources/teaching_resources/technology/crs_biblio.htm
You can also find a useful resource page full of technical examples, including some video demonstrations of instructors using clickers on the Vanderbilt site:
http://www.vanderbilt.edu/cft/resources/teaching_resources/technology/crs.htm
Derek Bruff also hosts a blog, Teaching with Classroom Response Systems:
http://derekbruff.com/teachingwithcrs/
UWF now hosts a Student Response System Users Group as a Google Group.
Click on the Sites option in your UWF GMail to access and join this group.
October 28, 2008
Using Clicker Technology in Large Classes
Embedding questions in a large lecture and requiring student responses via clickers can motivate students to attend class, complete readings and assignments as preparation for class discussion, generate interest in course material, evaluate student learning mid-lecture, or apply new learning to conceptual or practical problems. The types of questions posed and how the instructor uses student responses are important for the successful use of these devices.
Woelk (2008) provides a useful taxonomy of the types of questions that can be posed:
Students enrolled in sections of courses that included clicker questions during lectures outperformed students enrolled in sections (taught by the same instructor) in which students could answer questions as an optional out-of-class activity (Radosevich, et al., 2008; Reay, 2008; Woelk, 2008). The improvements observed in exam performance persist in long-term follow-up exams.
Interested in learning more about the use of clickers in the classroom?
Attend the November 7 Faculty Friday to try using clickers yourself and listen to faculty who are using these devices in an ongoing pilot project at UWF.
Radosevich, D. J., Salomon, R., Radosevich, D. M., & Kahn, P. (2008). Using student response systems to increase motivation, learning, and knowledge retention. Innovate 5 (1).
http://www.innovateonline.info/pdf/vol5_issue1/Using_Student_Response_
Systems_to_Increase_Motivation,_Learning,_and_Knowledge_Retention.pdf
Reay, N. W., Li, P., & Bao, L. (2008). Testing a new voting machine question methodology. American Journal of Physics, 76, 171-178.
Woelk, K. (2008). Optimizing the use of personal response devices (clickers) in large-enrollment introductory courses. Journal of Chemical Education, 85, 1400-1405.
Updated 02/13/12 cdw
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